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Quantifiable Planetary Conquest

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I love the survival game genre. I play a bunch and have settled on 3 that really keep me coming back for each other their strengths: 7D2D, Empyrion, and Ark. Out of the three, I feel the biggest pull from 7D2D, and it is for one mechanic that I feel Empyrion would be vastly improved if it adopted: Progressive and unyeilding threat.

For those that haven't played 7D2D, it is a survival crafting game that has one simple premise: The NPC threat(Zombies) as more powerful(faster, hardier, more DPS)...

Quantifiable Planetary Conquest

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