Hiho,
I took some time to analyze down the situations around the custom POIs as I was annoyed by not being able to do so. So.... here is the solution, I wrote a little Perl script that is also released on CPAN which can be used to modify an existing Blueprint so that it can be used in spawning, and all the spawn points and turrets and anything on it work. Additionally you can also set a flag that defines if the Blueprint spawning removes the earth around it, or if its going "into" the earth,...
Who wants chowder???... ehm.. I mean custom POIs?
I took some time to analyze down the situations around the custom POIs as I was annoyed by not being able to do so. So.... here is the solution, I wrote a little Perl script that is also released on CPAN which can be used to modify an existing Blueprint so that it can be used in spawning, and all the spawn points and turrets and anything on it work. Additionally you can also set a flag that defines if the Blueprint spawning removes the earth around it, or if its going "into" the earth,...
Who wants chowder???... ehm.. I mean custom POIs?