These two things really sucked the immersion out of the game for me. Resource requirements were all the limitations that were needed. With the right resource requirements, it's already an invisible tech tree. The focus IMO should be on the title of this game Empyrion Galactic Survival.
I used to weigh risks when I started a new game. If I landed near a power plant I knew I could rush an advanced constructor, take a serious chance of dying for them power coils. I can't do that now. It was a...
Abandon levels and tech trees, focus on survival
I used to weigh risks when I started a new game. If I landed near a power plant I knew I could rush an advanced constructor, take a serious chance of dying for them power coils. I can't do that now. It was a...
Abandon levels and tech trees, focus on survival