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Polaris: Scarab Base

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Blueprint Name: Polaris Scarab Base
Spawn Name: Polaris Scarab
Class: [1.07] 1
Dimensions: 54x56x18m
Mass: 186t
CPU: 50,049 / 80,000 CPU (Tier 1)
Materials: Steel, Carbon Composite
Light Count: 12
Weapons: 4x Minigun Turret
Unlock Level: 5
Pressurized: True

Formerly the FA-016E Sentinel, it was made after the FA-015 Sentry that became the defense turrets for Polaris, so it shares a lot of the design features of...

Polaris: Scarab Base

Blueprint follows original core location for center

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Mode: (Survival, Creative)
Mode: (Singleplayer)

SERVER NAME: N/A
SEED-ID: N/A

Reproducibility: (Always)
Severity: (Minor)

Type: Blueprints

Summary: Spawning blueprint, blueprint retains location of original core regardless of it being moved later

Description: First noticed after spawning a vehicle in SP game, used "O" to straighten flight causing the craft to arc roll, pivoting from center located many meters under ship. This is...

Blueprint follows original core location for center

Proper Flight Controls - new cores.

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I have a proposal that I have thought about for ages trying to balance it best as possible and hopefully save the devs some time if they so choose to add this to the game.

The only way to really give ships uniqueness is to have the flight controls attached to the core of whatever it is your building, so this idea involves a new set of starter blocks to expand on the ones we already have to make ship building more unique so ships can be tasked with specific duties and builders can then build...

Proper Flight Controls - new cores.

Reworked HV movement

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I came across an idea. I really like the ground repulsor units. So i thought that maybe expanding on those for general hovervessel movement.

Lets say we make every hover engine repulsor engines (hover + linear movement + turning) and have them tiered. The small tier1 could be as the ground repulsor units now: small hover hight weak force output. Than we could have medium tier 1 and a tier 2. They are as the hiver engines now, just also provide movement and turning. Tier one could be high...

Reworked HV movement

Why EGS bad game. Comparison of games.

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My comparison of EGS with other games.

[​IMG]

Here we see that EGS has a weak one.
Undersea world
Garden
Energetics
Npc

Ascalon: Reaper LS (Miner)

Ascalon: Reaper XL (Laser Miner)

Ascalon: Eclipse VII (Multi Purpose)


Ascalon: Nomad (Multi Purpose)

FORGE: Spidertank (Light Assault Vessel)

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Blueprint Name: FORGE - Light Assault Vehicle
Spawn Name: FA-028D Spidertank
Class: 0.77 (1)
Dimensions: 14.5 x 10.5 x 3.5 m
Mass: 23 T
CPU: 11,706 / 12,000 CPU (Tier 2)
Materials: Hardened Steel, Steel and Carbon Composite.
Light Count: 1
Weapons: 2 Gatling Cannons, 2 Minigun Turrets (1 retractable).
Unlock Level: 10
Pressurized: False (Cockpit = True)

The Spidertank, in it's default state is an agile, moderately...

FORGE: Spidertank (Light Assault Vessel)

FORGE: Hovercycle (Hoverbike)

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Blueprint Name: FORGE - Hovercycle
Spawn Name: FA-050 Neo-Burst
Class: 0.14 (1)
Dimensions: 2.5 x 6 x 1.5 m
Mass: 2.69 T
CPU: 943 / 5,000 CPU (Tier 1)
Materials: Carbon Composite.
Light Count: 1
Weapons: None.
Unlock Level: 1
Pressurized: False

The legendary hybrid of the motorcycle from Akira and an Imperial speederbike thing from Star Wars: The Neo-Burst Hypercycle. Brought to you by FORGE AEROSPACE.
Has a single...

FORGE: Hovercycle (Hoverbike)

Polaris: Mechanical Miner

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Polaris Mechanical Miner
  • Unlock level 10
  • 1 core, no extenders
  • Mechanical drills only
  • 1 Cargo controller (ore) and extenders
  • 1 Small constructor
  • 1 Ore Detector
  • No RCS, all thrust based
  • Can 'nose down into the dirt' easily (recent patch made this impossible)
  • Open cockpit design
  • Polaris markings
View attachment 68124
( previously known as HV Prefab T5)
( updated by @Vermillion )

FORGE: Industrial Mining Vessel (Support)

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Blueprint Name: FORGE - Industrial Mining Vessel
Spawn Name: FA-026B Lockdown
Class: 1.10 (1)
Dimensions: 9 x 9.5 x 4 m
Mass: 32.2 T
CPU: 11,934 / 12,000 CPU (Tier 2)
Materials: Steel and Hardened Steel.
Light Count: 10
Weapons: Minigun Turret, Mining Turret, Multiturret.
Unlock Level: 15
Pressurized: True

The Lockdown is an old industrial mining HV. It's used to park on top of a deposit then dig straight down...

FORGE: Industrial Mining Vessel (Support)

ZeroG: Phantom (Small Explorer)

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Blueprint Name: ZeroG Phantom
Spawn Name: Phantom
Class: [0.31] 1
Dimensions: 4x8x2m
Mass: 8.34t
CPU: 2,739 / 5,000 CPU (Tier 1)
Materials: Carbon Composite
Light Count: 1
Weapons: none
Unlock Level: 3
Pressurized: False (Cockpit = True)

Took the HV racer and converted it into a fun starter explorer hover vessel. Included a detector and one cargo box only.

View attachment 68126
(by...

ZeroG: Phantom (Small Explorer)

ZeroG: Specter (Hoverbike)

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Blueprint Name: ZeroG Specter
Spawn Name: Specter
Class: [0.10] 1
Dimensions: 2.5x4x1.5m
Mass: 2.91t
CPU: 1062 / 5,000 CPU (Tier 1)
Materials: Carbon Composite
Light Count: 0
Weapons: none
Unlock Level: 1
Pressurized: False

Level 1 start hover vessel. One fuel tank, one cargo container along with a more balance design to keep from drifting.

View attachment 68127

KSV: Jaguar NXT

ZeroG: Rockcharger (Miner)

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Blueprint Name: ZeroG Rockcharger
Spawn Name: Rockcharger
Class: [0.37] 1
Dimensions: 3.5x6x2.5m
Mass: 10.4t
CPU: 4669 / 5,000 CPU (Tier 1)
Materials: Carbon Composite
Light Count: 4
Weapons: 4x mechanical drills
Unlock Level: 10
Pressurized: False (closed cockpit)

Rockcharger is an Ore mining type HV. Built with the sole purpose of mining for ores only. Equipped with a detector, constructer, wireless connecter and...

ZeroG: Rockcharger (Miner)

ZeroG: Timberwolf (Harvester)

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Blueprint Name: ZeroG Timberwolf
Spawn Name: Timberwolf
Class: [0.36] 1
Dimensions: 3.5x6x2.5m
Mass: 8.25t
CPU: 3,748 / 5,000 CPU (Tier 1)
Materials: Carbon Composite
Light Count: 4
Weapons: 2x harvester modules
Unlock Level: 5
Pressurized: False (closed cockpit)

Like the Rockcharger, the Timberwolf is also designed with a specific purpose. It is equipped with 2x harvester modules to help its primary role of...

ZeroG: Timberwolf (Harvester)

Rocks throws one of the pieces somewhere.

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V: A10.6.0
Mode: Survival.
Mode: Singleplayer.
SERVER NAME: no.
SEED-ID: global seed 458023, playfield seed 964849.
If applicable:
MODIFIED PLAYFIELDS: Yes (only modify config for solar panels).
Reproducibility: Yes.
Severity: Low, Medium.
Type:

Summary: Rocks throws one of the pieces somewhere.

Description: When mining rocks (common rocks or mineral rocks) one of the two pieces will be shot somewhere randomly.
You can go up, back, or to the sides and you have to go looking for it 10...

Rocks throws one of the pieces somewhere.

[A11] New Flight Mechanic and Techniques

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Hey everyone!
A big part of the upcoming Alpha 11 is not only the CPU Points, but also the new tech and mechanics that are going to be changed/added with the global topic "New Flight Mechanic"

This includes the following changes/additions:
  • Virtual Drag (physics) influencing the vessel top speed
  • Aerodynamic Lift (physics)
  • Thrusters generating Torque (Roll, Pitch, Yaw), based on their placement (game tech)
  • Boost-capability for Thrusters (game tech)
  • Increase absolute,...

[A11] New Flight Mechanic and Techniques
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