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Appreciate the effort but you got bigger issues

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I have been running around the experimental for some time now with an open mind trying to help identify issues with the new design. My faction and I are very excited about the idea of an entire universe to traverse and new NPCs and POIs. However, the main problems associated with the new world appear to be the same as the old problems, only 10 fold. We still have melding issues when warping or changing playfields. We still have issues with the players ending up in different zones than...

Appreciate the effort but you got bigger issues

warp distance

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Version 12.2.1 2885
Single palyer - survival

In the solar system the distance look wrong when you lock a destination.
You can see it in my screen shot.
For example :
Eldeide to Puoeure on the map 3.3 UA on the lock 6.6UA

View attachment 74122

View attachment 74123

is it a bug or something i misunderstand?

Internal Error & Crashes

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Get the "internal error, mail & continue" etc error as structures are loaded during initial log in - 100% of the time - can continue but get it at other times such as when surfacing after being under water (which i find weird)

Get crashed to both desktop and to "steam" regularly - last crash was while in SV - reentered game and SV was several miles away and my character was plummeting into a lake from a very great height

Deleted config (after issue with constructors) and verified files but...

Internal Error & Crashes

Zirax's attacks in coop game

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Hi
I and my friend started a local coop game a few days ago (Alpha 11.5). We built our base OTO destroyed ship we found.
To have access to the base we did it shared with our own faction we created specifically for this. So now the base is not private.
And I see in the base status that zirax will not attack our base. So it's not needed to build defense and not so interesting for us :).
Can someone suggest to us how we can make our base attackable by zirax? Will zirax attack our base later in...

Zirax's attacks in coop game

Developer mod kit

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Unless theres something I missed can we have the ability to create new creatures and other ai, weapons, modify sounds etc.

This would mean with the new alpha update we could create custom POI with new alien creatures like for example Xenomorph like creatures. I think this will be a game changer to bring new people on board when servers can create interesting POI areas like derelict ships taken over by specific creatures rather than the same scorpions and nightmares.

This will be possible...

Developer mod kit

CoQ error when clicking planet

Spawning dudes

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Is the only way to get Zirax soldeirs in my game to save, switch it to creative... if that still works, and put them in, then switch it bak to survival?

Confused about planet/sector info (Alpha 12)

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One sector was supposed to have 3 neodymium, 3 sathium and 3 cobalt resources, yet I only found 1 neodymium and nothing else. I also found multiple POI and ships and I went as far as 10,000m away from the moon this sector belonged to, searched for about 90 minutes, yet I did find several mining stations mining promethium, a resource which wasn't even mentioned in the resource list. Why?

And look at the attachment, in this case planet info; why is it showing completely different info once I...

Confused about planet/sector info (Alpha 12)

Base attack (infantry) repetitive with cargo on

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I am playing SP survival Alpha 12 experimental unmodded.

These were my settings.
https://steamcommunity.com/sharedfiles/filedetails/?id=2084557686

I dont know if this mechanic is unchanged from 11.9 but I am posting here because this is what I am playing.

The problem is that I play with cargo on. I get most out of wrecks by adding a core to every wreck I want to loot, so it become a "base" but I have to make multiple runs in HV or SVs to get CV parts now that cargo is so...

Base attack (infantry) repetitive with cargo on

Labeled as fixed?

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This was labeled as fixed but there were 2 issues. the second was my SV that has no core and will not accept one. This morning it is still the same way and my CV is immobile. No message on how the 1st issue was "fixed" either

original post

Faction member Copperdog (76561198097746152 ) logged out today for a short time. When he returned 2 of his SVs and a CV miner were missing from his primary base. They were showing in the registry as still on the planet. Upon doing a registry search...

Labeled as fixed?

Totally Overpowered Polaris mission

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Some of the markers are actually under the target structure (brewery, delivery ship) so quest can only be completed by godmoding down into the block. Mission radius needs to be a bit larger and include vertical distances. This may be true for other quests as well which I haven't done.

Also mission thread lead to "alien planet in this sector" but there are no alien planets in the same sector. I assume the text needs updating here as alien planets are likely to be elsewhere in the galaxy, not...

Totally Overpowered Polaris mission

Inventory loss when sort and transferring

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Mode: Survival/Creative
Mode: Singleplayer

SERVER NAME:
SEED-ID: Any

Reproducibility: Always
Severity: Minor

Type: Logistic

Summary: Inventory loss when sort and transferring.

Description: If you do the following steps you lose part of the inventory.
Steps to Reproduce:

Step 1: Press F4 or F in a container.
Step 2: Place a stack of any material in a number less than the maximum quantity. ("Destination container").
Step 3: Put a full stack of the same material in the other...

Inventory loss when sort and transferring

Asteroids not responding to console regenerate command in SP

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Mode: Survival
Mode: Singleplayer

SERVER NAME: n/a
SEED-ID: 267320

If applicable:
MODIFIED PLAYFIELDS: No

Reproducibility: Always
Severity: Minor

Type: Console command
Summary: Asteroids not responding to console regenerate commands in Singleplayer

Description:
NOTE: this is not "asteroids don't regenerate in SP"... I know they don't. This is the admin/console command to regenerate, which should always work.
After an asteroid has been mined, they are not regenerating with the...

Asteroids not responding to console regenerate command in SP

Allow creation of new BlockID and ItemIDs - Versions of the same item/block

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If I'm informed correctly, the game has some limits imposed by hardware and the engine, specifically the number of textures and number of 3d models. However, perhaps the game could expand the number of items by allowing users editing the config files to not only alter blocks and items, but also allow them to create new block IDs and item IDs.

For example, it would be great if there was a market were you could buy unique version of the CV cannon that fired faster but had short range, or a...

Allow creation of new BlockID and ItemIDs - Versions of the same item/block

Left Behind in Space - Stasis Chamber

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With the new update adding thousands of star systems, I was wondering about something. Continuous space travel is now a possibility on a server, with the option of never "going back home". As such if you have a server playing co-op with one Capital Vessel between all the players, it is unlikely that all players on that server will be online at all times to travel with the capital vessel. Those who miss a play session will be lost in space when they log back in. As such, a new system is...

Left Behind in Space - Stasis Chamber

Project Eden (upcoming massive random scenario)

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Project Eden is currently under development and will be a large, randomized PvE scenario focused on open ended exploration and intended for single player, coop, or private dedicated servers. It will be compatible for public multiplayer but some POIs can't be set to regenerate.

Please see the workshop link for the most up to date info on the scenario:
Project Eden for Alpha...


Project Eden (upcoming massive random scenario)

Hover Engine Differences

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Hover engine 1x1 vs 2x2.

Other than material cost is there a difference between these two hover engines? Better weight lift? Anything?

Solar Panel Efficiency in Alpha 12

Alpha 12 Experimental - Phase II

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Hi Galactic Survivalist!

Today we start into Alpha 12 Experimental Phase 2.

The first week has not only brought up a LOT of feedback on the new features ( Thanks a lot & keep it coming! :) ), and has also shown that the database is basically working as intended. BUT, due to some ongoing issues we noticed in the process, we will need more time for dedicated server testing fixes and optimization. As you know, the database is a key element of Alpha 12 in general and for the multiplayer...

Alpha 12 Experimental - Phase II

Scientific Theory Driven Models vs. Scientific Data Driven Reality.

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Below is an interesting press conference with a couple ER physicians who happen to run 7 clinics. They present some data that is current and represent people who are, in real time, dealing with this virus. Skip to the 1:00:00 if you just want a quick conclusion, watch the whole thing if you want to comment please. Please attempt to stay as Apolitical as they do. I did not come up with the bombastic title and I am sure they didn't either. There is one unusual edit when be begins to talk about...

Scientific Theory Driven Models vs. Scientific Data Driven Reality.
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