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MaxWeaponCount cannot be deactivated / MaxWeaponCount nicht deaktivierbar

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in English:

Hello,

The MaxWeaponCount cannot be deactivated in the Gameoption.yaml using the EnableMaxBlockCount: false switch or the EnableMaxWeaponCount: false switch.

would be nice if you could fix that soon.


in German:

Hallo,

Der MaxWeaponCount lässt sich in der Gameoption.yaml weder über den Schalter EnableMaxBlockCount: false noch über den Schalter EnableMaxWeaponCount: false deaktivieren.

wäre schön, wenn man das bald beheben könnte.

Meteorites! YES! Meteorites! Where is the file? SOLVED

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This is for a server: I've been looking all over for the file to change meteorite settings for planets but I can't find it. Figured i'd just ask. Does anyone know where this is located? Much appreciated! Cheers!

Game Survey 2020

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Hi Galactic Survivalist!

We hope you all had a great start in 2020! We have been a bit silent on the current progress on Empyrion and you deserve to know what is going on behind the curtain.

While we still run smaller patches on the Alpha 11.5.x branch, the development on the Alpha 12 features (we are working on since early January), have already made some noticeable progress.

That being said, we want to share with you a brief summary of some of the features that will be in the next major...

Game Survey 2020

Playfield Timeout and Config Reset(Nitrado specific?) combination of problems

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Mode: MP-Survival

SERVER NAME: LHH server (private server hosted by Nitrado)
SEED-ID: 3248936


If applicable:
MODIFIED PLAYFIELDS:
None - Using only Survival Generated Playfields

Reproducibility:
Severity:
High - Makes playing outside starting world, impossible

Type:

Summary: TimeoutBootingPfServer set too low causes warping to new playfields to fail.

Description:
I'm reposting a problem I've diagnosed and halfway fixed here for...


Playfield Timeout and Config Reset(Nitrado specific?) combination of problems

Small automatic turret for CV

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Since the release of Alpha 12, I have been trying to break the game and my head to attach a compact turret (Pulse Laser Turret T2) to my CV - unfortunately it works only a single game. I would like to add a turret similar in size (1x1x1) to the game, since regular turrets are too large (3x3) and you have to suffer a lot when building a compact CV.

Prevent crafting basic ores in constructor?

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Hello, sorry if this question has been posted before, but I've had no luck finding an answer.

Is there a way to lock certain recipes in the constructor? I want to set it to process all of my ores, but I don't want it to start using up all my crushed stone when it runs out of iron ore. I know I can place the crushed stone somewhere else, and move it back when I'm done, but its rather tedious after a while.

I'm playing with Galaxy Reforged, which changed the recipe for basic ores from...

Prevent crafting basic ores in constructor?

Warp jumping

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ALL vanilla multiplayer
Today Warped around the galaxy in search of Ziraxes,
And couldn’t get out of one system, the pilot presses K
everyone starts loading and reappears in the same place. In this case, pentaxide is consumed.

Teleporter

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ALL Vanilla MP
I went to trade, teleported to the trading station on the planet from the base, everything went well, then teleported to the orbital trading station, everything did not go well, I ended up in the orbit of the starting planet within a radius of 3 km ...

Legacy Ships do not defend themselves

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Primary Mode: Survival
Secondary Mode: Dedicated Server
Modified Playfields: No - Server created by copying "Default Multiplayer" scenerio
Reproducibility: Always
Severity: Minor
Type: AIVessels

Description: Entered Legacy space, engaged an Infector, Disintigrator, and Matter Converter. Players and CVs were not attacked by the turrets, however the Matter Converter's internal turrets still worked.

I suspect there is some kind of problem preventing the new Alien Pulse Laser turrets from firing.

The ship must stop moving before exit cockpit

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Mode: Survival
Mode: Singleplayer, also Dedicated Server

SERVER NAME: (private server)
SEED-ID: Any, but I can get some if necessary

If applicable:
MODIFIED PLAYFIELDS: No

Reproducibility: Sometimes
Severity: Minor, but extremely irritating

Type: Vessels (possibly just Hover Vessels)

Summary: The ship must stop moving before exit cockpit

Description: Recently started getting this error excessively. It didn't used to be so bad, but now almost every time I go to leave my HV cockpit, I...

The ship must stop moving before exit cockpit

Cannot warp to un-visited orbits with planets in previously un-visited systems

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Mode: Survival
Mode: Dedicated Server

SERVER NAME: RSSF (private server on Nitrado)
SEED-ID: 93057468

If applicable:
MODIFIED PLAYFIELDS: NO

Reproducibility: Happens to me
Severity: Major

Type: Warping to new orbits with planets

Summary: Cannot warp to un-visited orbits with planets in previously un-visited systems

Description: After I warp to an un-visited system, I cannot warp to any orbits with planets. I can only warp to orbits without planets within that system. It uses the...

Cannot warp to un-visited orbits with planets in previously un-visited systems

Wishlist: BUILDING blocks and structural devices

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We already have some other threads in this forum on the more global question of which devices or blocks (in general) could be added - or are wanted.

THIS thread now, will ask you a bit more specificall about the following

1. Which BUILDING Blocks (eg. Materials, Shapes missing,...) are on your with list as a NEW or REWORK candidate
2. Which STRUCTURAL Blocks (eg. shapes or types for animated devices like doors etc) are on your withlist as a NEW or REWORK candidate
3. Which devices do you...

Wishlist: BUILDING blocks and structural devices

No empty space to place block. But space IS empty.

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Mode: Survival
Mode: Singleplayer

SERVER NAME: localhost
SEED-ID: 204219

Reproducibility: Load save. "Unbuildable" space right right in front of you. You can't place blocks to the concrete slab.
Severity: Major (core functionality)

Type: Construction

Summary: No empty space to place block. But space IS empty.

Description: For some reason it is not possible to place blocks on some terrain tiles, they are reposted as not empty, but visually they are. It seems some garbage/particles/etc it...

No empty space to place block. But space IS empty.

Alpha 12 - Share Your Stunningly Awesome Screenshots

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We, the developers and our internal testers have taken a lot of screenshots in the past weeks to illustrate what we were working on. Of course, given the fully random seed of the galaxy, there might be spots or views that are even more stunning than the nicest sunrise on a distant world.

Feel free to share our "Alpha 12 stunningly aweesome moment" right here. :)

Note: NO discussions. Screenshots only please.

View attachment 77006
View attachment 77007 ...

Alpha 12 - Share Your Stunningly Awesome Screenshots

Ore Deposit registers 100% find 0%

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Mode: Survival
Mode: Dedicated Server

SERVER NAME:
SEED-ID:

If applicable:
MODIFIED PLAYFIELDS: No

Reproducibility: Sometimes
Severity: Minor

Type: Promethium

Summary: Ore Deposit says it is 100%, mine out ground and find 0% at the marker and around it.

Description: There is no Ore at the marker, after extensive drilling found no ore what so ever.

Steps to Reproduce: Fly to resource marker (Promethium in this case) in 2 different spots.

Screenshots, Crash Logs, any other Relevant...

Ore Deposit registers 100% find 0%

Reforged Galaxy

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REFORGED GALAXY A12

Reforged Galaxy is an overhaul of Empyrion's configurations. From the top all the way to the bottom is a modern and updated set of values, for both CPU, Mass, Volume and everything else from rpm of weapons to the item drops of zirax troops.
The original aim was to give the game a set of realistic values, while still remaining within the realms of playability. Many...

Reforged Galaxy

Missing promethium ore , even tho it says its here

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Mode: Survival
Mode: Singleplayer

SERVER NAME: N/A

SEED-ID: Global seed 15487 / Playfield seed seed 469142
MODIFIED PLAYFIELDS: Yes (default but twice as many )

Reproducibility: Always

Severity: Major (well it is ore not showing where its ment to be)

Type: ORE

Summary: Ore out line not showing for promethium at this spot all others so far are fine

Description: Standing with my drill and a ore scanner but the blue out line of the ore is not showing.

Steps to Reproduce: Going back to...

Missing promethium ore , even tho it says its here

Respawn in different system

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As always ... I did not see this one in the known issues ... and it's a doosie :)

Mode: Survival
Mode: Multiplayer

SERVER NAME: Eleon Official EU
SEED-ID: ????

If applicable: N/A
MODIFIED PLAYFIELDS:

Reproducibility: Unknown ... and I'm not to keen on trying it again ... LOL
Severity: Major -but from a playability perspective, not game mechanics ...

Type: Respawn

Summary: Respawned in different system in space

Description:

Logged out while in SV in space above Taldor. When I...

Respawn in different system

[MOD EXT] Empyrion Scripting - Scripts

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This Thread is to post Scripts for the Empyrion Scripting Mod by @ASTIC .

Please Follow the Format to keep consistent.
Content that doesn't conform or is not relative will be removed. This includes discussion.
_________________________________________________________________________
Related Threads:...

[MOD EXT] Empyrion Scripting - Scripts

Consistent low FPS regardless of gfx settings

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Issue:
  • Regardless of gfx setting (fast, good, best, custom), I get on average about 30FPS. Goes up to about 60FPS when not looking at structures (air, away from base/ship). Drops down to about 15FPS when looking at large structures (large CV's). GFX settings make no difference in performance.
  • Came from A11.5 where i had about 3 times the performance as I have now in A12.
  • Worst when in POI's when FPS sits consistently @ <15FPS making them almost impossible to raid.
  • Occurs...

Consistent low FPS regardless of gfx settings
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