Quantcast
Channel: Empyrion – Galactic Survival - Community Forums
Viewing all 47402 articles
Browse latest View live

No drones spawn during "A Glacial Grave"

$
0
0
Build: 3362
Mode: Survival

SERVER NAME: N/A
SEED-ID: 2261970

Reproducibility: Always
Severity: Trivial
Type: Spawning

Summary: No drones spawn during "A Glacial Grave"

Description: During the Emergency Broadcast part of "A Glacial Grave" nobody came to attack me.
It looks like the game tried to spawn the enemies, but the location looks a little off. This is the third time I have started a new game to test this issue so it is repeatable.

Steps to Reproduce: Play through the "A Glacial...

No drones spawn during "A Glacial Grave"

Getting far enough away from an active thruster will stop it from producing noise

$
0
0
Build: 3366
Mode: Survival / Creative
Mode: Single Player / Multiplayer

Reproducibility: Always
Severity: Minor

Type: Audio

Summary: If you wander too far away from your ship, when you return to it you will not hear any sounds from the thrusters when they fire.

Description:
Noticed during playtesting that occasionally I could not hear any of the thruster sounds from my ship, either in first or third person mode. After some testing...

Getting far enough away from an active thruster will stop it from producing noise

Requirement for adding YOUR faction to a territory

$
0
0
Thanks to our extremely active builders community more and more vessels and bases are being build for the Colonists, Warlord, Pirates and other main factions. Some of these, like Tresari, ARC, Wastelanders, Skaar are specifically tailored to be some kind of "sub faction" but, as we currently do not have a "sub faction" system in place, are added to the main factions.

Question remains: if someone puts some efforts in the builds, is there a chance to make the faction a legit, independent,...

Requirement for adding YOUR faction to a territory

NPC Factions - Call for Papers

Blocks somehow off-center

$
0
0
Hey everybody, Eleon :) Anybody know how these happened? I do know there was an error msg during that session; it's just really unthinkable of any blocks *Not lining up.

What’s your play style?

$
0
0
I’ve returned to Empyrion after a few years, since my return (about 15hrs or so) I’ve realised I’ve accomplished sweet bugger all other then have the makings of a small base with walls and roof, some solar panels and a small constructor.

I thought to myself, where did all that time go. Most of it was trial and error with building, blocks falling off roofs etc, rocket drones smashing my two beginner turrets, getting poisoned and not having the mata to craft the antidote.

Right now I’ve just...

What’s your play style?

Windowed Fullscreen mode auto-minimizes when changing focus [7194]

$
0
0
Mode: Any
Mode: Any

SERVER NAME: NA
SEED-ID: Any

If applicable:
MODIFIED PLAYFIELDS:

Reproducibility: Always (on my PC at least)
Severity: Minor

Type: Global

Summary: Game auto-minimizes when focus window changes.

Description: As of the A11.5 update, when the game is set to Windowed Fullscreen mode, any time I Alt-Tab or otherwise change window focus, the game auto-minimizes to the taskbar. This is not...


Windowed Fullscreen mode auto-minimizes when changing focus [7194]

Disguises

$
0
0
I have always loved the scenario of the protagonists disguising themselves as the enemy to get inside an enemy base or ship to gather information, steal an item, rescue someone, or eliminate a specific person, with no suspicion until they attack or are caught doing something. I would love for that to be in this game.

What do you think?

NPC's not moving

$
0
0
Randomly NPCs will all stop walking around or attacking. If i reload sometimes they will start moving again but within a few minutes they all stop walking or attacking again. This applies to all NPCs, animals, enemies, friendlies.

UPDATE: I restarted the game and again started a new survival mode. I have not had an issue with NPCs for 2 days. It seems to have fixed itself.
Though i still have to restart every twice an hour because external view engine trail and sound stops working...

NPC's not moving

Your TOP3 MOST WANTED feature addition or change?

$
0
0
Rules, so I can at least follow your ideas :D

1. Please only name THREE Features (small or big)
2. No long explanations (If there is already a thread or comment you present your idea, please link to it)
3. No discussions about your Most Wanted (thats what the linked threads are for. Or create a new one in the SUGGESTION forum and link it here.)

Off we go! :)

Disclaimer: This is not a representative survey. Never the less we are curious which features YOU consider the...

Your TOP3 MOST WANTED feature addition or change?

Terrain abnormalities near POI's

$
0
0
Build: 3366
Mode: Survival

SERVER NAME: N/A
SEED-ID: 2261970

Reproducibility: Always
Severity: Trivial
Type: Landscape rendering

Summary: Terrain abnormalities near POI's.

Description: I have noticed an abnormal and drastic change in the terrains elevation and a lacking of ground coverage near certain POI's.

Steps to Reproduce: Play the game and look at the landscape near POI's.

Talon Settlement:
View attachment 88326

Wreckage:
View attachment 88327

Sanctuary (no...

Terrain abnormalities near POI's

Your most wanted QUALITY OF LIFE feature?

$
0
0
There are still "big" features to be done in the future, like NPC, Techtree, Research, Skill etc pp ... but in opposite to those, what is on your wishlist for Empyrion in terms of QoL additions or changes?

Which changes or additions would make your life easier in certain circumstances. This time: think small.

For the big wishes, plz use this thread: https://empyriononline.com/threads/your-top3-most-wanted-feature-addition-or-change.80749/

Let us know! :)...

Your most wanted QUALITY OF LIFE feature?

Probably not a bug, but teleporter list is empty?

$
0
0
I've never bothered to use teleporters. This will be the first scenario where I do - 1.5 playing through the new missions.

I've gone to Sanctuary when instructed to use the teleporter up to the orbital station to advance the next mission. The destination list is empty.

Built my own at base. Same thing. Empty.

What gives?

Position and sunrise/sunset HUD text overlap

$
0
0
Build: 3366
Mode: Survival / Creative
Mode: Single Player / Multiplayer

Reproducibility: Always
Severity: Minor

Type: HUD

Summary: The LON/LAT and X/Y/Z position text in the hud currently overlaps the sunrise/sunset time indicator, making it very difficult to read your position. Also, the sunrise/sunset indicator remains on screen when in space.

Description:
Two issues here:
1) The position of the lat/lon (planet) and x/y/z (space)...

Position and sunrise/sunset HUD text overlap

Sanctuary Elevator not working after getting appointment

$
0
0
Hi

You fixed Sanctuary base now so it is a Polaris station, but when I talk to the guard he gives me an appointment and tells me to use the lift., but the lift doesn't work now because it says its another faction lift.

Sectioner32 mission bug, experimental 1.5 3366

$
0
0
Mode: Single player survival

Location: Ellyon system


SERVER NAME: n/a
SEED-ID: 913064

MODIFIED PLAYFIELDS: No

Reproducibility: Always
Severity: Major

Type: sp mission

Summary: Section32 debrief not loading

Description: After completing the Ilmarinen an instruction is given to return to Sectioner32 at the waystation for debriefing, and the waystation location was highlit when I entered the system. Nothing happens when...

Sectioner32 mission bug, experimental 1.5 3366

Getting Technical Artifact doesn't advance quest

$
0
0
Build: 3366
Mode: SinglePlayer
Mode: Survival

SERVER NAME: n/a
SEED-ID: 272553

If applicable:
MODIFIED PLAYFIELDS: None

Reproducibility: Sometimes
Severity: Minor

Type: Quest

Summary: Getting Technical Artifact doesn't advance quest

Description:

@Hummel-o-War :
This happened again in 3366 (I didn't post a report before, as I didn't have the saves, but this time, taking a gamble, I saved before, and recorded, and sure enough it happened again... although this time, the...

Getting Technical Artifact doesn't advance quest

Drop pod trying to spawn a Troop transport

$
0
0
Single Player, Temperate start, seed 242729

After clearing the planet of all Zirax presence (poi all cored) The initial drop pod continually attempts to spawn in a Troop transport at its location. It's near enough to my starting base that I can see the red dot appear directly at the drop pod's location.

Not sure if maybe the dropod is the only open spawn setting and game is still trying to produce a base raid or something. Have also noticed in friendly space, drilling an asteroid is...

Drop pod trying to spawn a Troop transport

Version 1.5 Dev Blog: New AI behaviors

$
0
0
Hello Galactic Survivalists!

When we made our first announcement we said that version 1.5 will focus on code work.

One of these code-heavy topics we are working on is artificial intelligence. Today we want to give you a little insight on what is going on with that.

The main goals of the introduction of the new ground AI creatures in version 1.5 is as follows:

● Introduction of a new set of AI vs AI interactions. This starts with predator AI hunting prey AI to feed. Or scavengers AI...

Version 1.5 Dev Blog: New AI behaviors

First Missions: Not enough resources provided

$
0
0
Upon first starting up a new game and following the mission quests at the very beginning, there comes very quickly (within the first day or 2 of landing) a mission to interact with a teleporter. When it explodes and 2 enemies show up, the next mission is entitled "Fight" with the objective of defeating 2 drones that show up. However, if you are just following the first initial mission, you were sent to a crashed ship where you find a pistol and just a few rounds of ammo. That ammo is not...

First Missions: Not enough resources provided
Viewing all 47402 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>