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MP: "Fill All" button for ammunition deletes transferred ammo


SV shields are pretty useless...Buff them please

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Just buff them up about 20-30% slower depletion speed. Currently, whatever you do on a battlefield with a strong SV is pretty useless. I know they reload fast, but for that you need to leave and go out of fire range, that's not a good mechanic. A shield reload that takes a couple of seconds (visible in the bar) and which consumes Pentaxid would be better for gameplay.

Idea for armor mechanics change

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Hi all!

One of the things I don't like in Empyrion is armor mechanics. You can spend a lot of time to build nice looking ship but in the end it does not stand a chance with brick like ship. Some of the scenarios added different resistances to blocks but this is still not enough.

My idea is:
- most external blocks work as armor layer and kind of "container". In ship design you modify this container and decide how "dense" it should be and what is the order of protection layers inside. More...

Idea for armor mechanics change

Solar panels on ship adjustment

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Is there a way to make it in my config files to place solar panels on caps ? if so anyone know what i edit and what i put in ?

thanks

Zirax Troops "breach" weapon ignores shields

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Hi,

I'm playing a Reforged Eden game, but this specific weapon has not been changed.

I experienced a level 3 Base attack last night. In came a single Troop Dropship deploying eight Zirax Troops. All but one died very quickly to a combination of Base turrets and those of my CV Parked nearby. One however made it up against the wall of the base and began rapidly destroying blocks using the special Zirax breaching weapon.

However, two things struck me as odd. Firstly, my Base...

Zirax Troops "breach" weapon ignores shields

Reforged Eden en Español 1.7 . terminada

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Hola, después de varios meses trabajando, prácticamente he terminado la traducción al castellano de Empyrion "SOLO" para el escenario Reforged Eden, dicha traducción incluye diálogos, pda, misiones, descripción de items, etc prácticamente todo lo que se puede traducir. De momento la estoy probando en el servidor Español "Carpe Diem ", cuando pase un tiempo prudencial y vea que todo funciona correctamente la liberaré para todo aquel quiera hacer uso de ella en su servidor.

Un saludo a toda...

Reforged Eden en Español 1.7 . terminada

Question about structural integrity view

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Curious ... is anyone aware of any significance to which devices are modified by the structural integrity view and which ones aren't? In this picture the two constructors and the medical chamber don't get shaded, but the armor locker and food processor are, while vent blocks are colored both hard green and hard red.

Really like the new constructor models BTW.

View attachment 95042

[TOOL] EAH | Empyrion Admin Helper v1.59.x

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Hello server owner, hello guys,

finally we did the big step: we are releasing our Tool! Jascha worked very hard for it and we really want to help other admins out there so yeah, here it is:

[​IMG]

[​IMG]

Version 1.29 screenshot...

[TOOL] EAH | Empyrion Admin Helper v1.59.x

Partially Submerged Story POI [8297]

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Build: 1.7.3622
Mode: SP
Mode: Survival

I'm doing the story (Radar Station) in 1.7 III vanilla and the basement is flooded almost up to the ceiling!

Workshop Wednesdays / Interviews

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ok so i've started a Workshop Wednesday yt video. Each week ill pick builds from the workshop and review them.




please leave a comment with workshop link if you have or use a build that you feel seems to have slipped by the wayside on the workshop and should be featured in the next video

RCS only contributes 30% torque value to roll

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Build: 1.7.7 3718
Mode: Survival / Creative
Mode: Single Player / Multiplayer

Reproducibility: Always
Severity: Minor

Type: Flight Physics

Summary: Installed RCS devices contribute 100% of the specified torque to pitch and yaw, but only 30% to roll.

Description:
This may be deliberate for gameplay reasons since a quick look through the workshop shows builds from 2020 with this stat difference, but it's quite significant so I just...

RCS only contributes 30% torque value to roll

Solar Panels and Capacitor don't always enable collecting from panels

SolarSystemConfigSuffix causing NullReferenceException: Object reference

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Greetings;

I am trying to use the SolarSystemConfigSuffix to make it so that all the sun's in one galaxy will use the same SolarSystemConfig. I have the following lines on the Sun defines;

Code:
# Type A9 Andromeda Stars
{ GalaxyConfig, Name: A Type Star
  StarClass: AndromedaA9
  SolarSystemConfigSuffix: _Andromeda
  # Model: SunWhiteDwarf
  Model: SunGeneric
  Probability: 0.02
  SizeClass: 11
  Color: "0.92,0.95,1"
  LightColor: "0.9,0.94,1"
  ModelColor: "0.65, 0.85, 1" # (can be used...
SolarSystemConfigSuffix causing NullReferenceException: Object reference

Wrong center of gravity in container controller

Power time display bug

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For more information see here Bug Report Template

Build:
Mode:
Mode:

SERVER NAME:OFFICIAL defenders vs attackers
SEED-ID:

If applicable:
MODIFIED PLAYFIELDS:

Reproducibility:??
Severity:Low/na

Type:number display

Summary:base power seems to have a 21 before the real power.....

Power time display bug

End of main story... totally unexpected?

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Hello wonderful people of Empyrion and happy new year!

I'm writing this night because finally I've reached the 'supposed' end of mission 10 and as you may see from the attached screenshot... it seems the game is still not quite finished.

I remember that patch 1.6 and 1.7 were intended to fix also the last things about the story quests but here it seems that version 1.7.x of the game is still not the latest version, story quests speaking.

I must admit I didn't expect that: I was sure to...

End of main story... totally unexpected?

BulletSpread vs. RaySpread property

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What is the functional difference between the BulletSpread and RaySpread properties available for Ranged weapon objects? When and how would one use each one to best effect?

Dedicated server questions with Gportal

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Ok so im using Gportal for my service , I can't seem to get the food consumption and POI respawn to work and so on . Those settings were easy to change in other hosting companies but with Gportal i can not get them to work anyone know how or what file i need to edit using a ftp program ? Or can i simply add them to the settings in there control panel that they use ?

thanks

What the heck... Elevators!

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What have you done too the elevators now?
They worked decent before but now they are completly dorked.
The lock in or whatever you made the char do makes me sick, it tryes to turn the avatar around and if i try keep it from not the the whole scren starts to shake.
And no i dont want to be turned around i want to go down/up my way so i dont get shoot by the npc trying to kill me in the other end.
And take the derelict ship for ie, the elevator makes you go with the back inside a room right...

What the heck... Elevators!

Two questions for Reforged Eden

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I recently started playing RE and started out on Haven to learn how RE works. Just a couple of questions.

1) Are base attacks turned off on starter planets? I've had a base for about two in-game weeks and there have been zero attacks. I am on the opposite side of the planet as the Zirax, I know in vanilla this makes no difference, but added this in case RE takes this into consideration. My base attack chance stays around 45%-49%, but still nothing.

2) How much does picking a class help? I...

Two questions for Reforged Eden
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