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[MOD EXT] Empyrion Scripting - Scripts

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This Thread is to post Scripts for the Empyrion Scripting Mod by @ASTIC .

Please Follow the Format to keep consistent.
Content that doesn't conform or is not relative will be removed. This includes discussion.
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Related Threads:...

[MOD EXT] Empyrion Scripting - Scripts

Hydroponics bay wish

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I wish Hydroponics bays would have a banefit other than just saving a few clicks. Eg one of more of the following:

1. Improved production.
2. Built-in lamp and plot (get rid of the requirement to place it on top of a plot and having a grow light above.
3. Allow stacking them (produce more crops per square meter)
4. Crops mature more rapidly.
5. Protection against power loss / loss of air pressure.

Particularly Nr 3 - I'd like to have a wall of Hydroponics bays!!!

EXP 1.8 - QUEST system v1

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Global Info
There are 2x5 quests available on Akua.
You can get 5 quests from the foreman of the FARM and 5 others from the foreman of the PLANTATION.
Each of the quest sets are specific (or somehow related) to each location you can get them.
All of the specific locations have all their specific quests, e.g. there is no Plantation or Farm where you can only get quest A or B for this location. Means: Any Farm or Plantations can give you any of "their" 5 quests.

Active...

EXP 1.8 - QUEST system v1

Bug in marker, coop mode, story mode

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For more information see here Bug Report Template

Build:Akua
Mode: Survival
Mode: Cooperative

SERVER NAME:dudubutt
SEED-ID: 790589

If applicable:
MODIFIED PLAYFIELDS:

Reproducibility:yes
Severity:high

Type: bug

Summary: marker issues in co-op, non-removable resources...

Bug in marker, coop mode, story mode

Lost Eden

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Lost Eden project

What was before UCH?

What happened to the people who did not take the UCH to Proxima Centauri?

Lost Eden is a scenario project in several chapters that aims to provide answers to these questions.
Lost Eden is the name given to the planet by survivors of climate disaster, war and the Dark Age.

2065 stop all space project and recall all external Astronauts. (Not all come back)
2085 the year of climate disasters, the coastal regions are flooded and destroyed, millions...

Lost Eden

Reforged Eden Scenario

Help for Story

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Hello,

In reforged Eden I currently play the Mission with terran forces. I need to find a mining Operator to deliver 50 Large fuel cells.
I cant find any mining Operator in the trade Station or in mining facilities on Asteroids.
Do you have any Tipps?

Regards

EmpyrionLauncher.exe flagged as Malware

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So far between MalwareBytes and BitDefender continuously removing EmpyrionLauncher.exe from my system making it hard to play the game.

Any way the devs can work with the anti-virus companies to fix this issue?

[TOOL] eWCCT | Empyrion Web Content Creator Tool

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Hi Empyrion Quest and RP Adventurer!

Alpha 12 implemented the Dialogue and Token System which is or will be the most underrated feature in my opinion. To show you the real power of it and boost the whole Empyrion game to the next level, I have decided to release a third Web Tool for you, to dive more easily into a world full of adventures!
Let me say though, that this tool or well, it contains two tools in one, were yet again not that easy to program....

[TOOL] eWCCT | Empyrion Web Content Creator Tool

How to disable EAC?

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I've always played with EAC turned off on a private server or just single player (I play on Linux via Proton and intend to play on the Steam Deck now too). I haven't played for a while but as of some recent update EAC brings up this loading bar even though I (think) I have it set to off, I did the last time I ran the game. The bar just fills and gets stuck. Is there a new way to load the game with EAC disabled so I can continue playing? Performance was great on linux on AMD GPUs btw so...

How to disable EAC?

Terrain Issues in Creative

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Build: 3390
Mode: Creative
Mode: Dedicated Multiplayer

SERVER NAME: Galactic Expansion Industries Creative Server, Hosted by Baecon Community Gaming
SEED-ID: 1011345

If applicable:
MODIFIED PLAYFIELDS: NO. Default Creative

Reproducibility: Always.
Severity: Minor

Type: Terrain Render

Summary: Terrain duplication& render issues.

Description: Terrain is duplicating about 100m above planet terrain if flying and if walking random depressions that move and change as your character moves or...

Terrain Issues in Creative

Tree invincibility and flamethrower grinding

Blocks and Devices wish list

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Two toned paint schemes: So I can paint the block one color and the emissive part another(would really really love this). Or paint glass windows one color and the frames another.

Gravity Generators: Debug mode showing area of effect.

Creative mode building:
GUI for mergestructs. I imagine this working something like blocks. Press N to open the panel(or give mergestructs its own panel). Turn on Merge Structures and then select the first structure by clicking on it. Now you can move...

Blocks and Devices wish list

Servers visible, unable to connect

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For more information see here Bug Report Template

Build: 1.8.8.3864
Mode:Any
Mode: Dedicated Server, Multiplayer

SERVER NAME: Any
SEED-ID: Any

If applicable:
MODIFIED PLAYFIELDS:

Reproducibility: Always?
Severity: Major

Type: Game Start/Connection

Summary: Servers are visible with...

Servers visible, unable to connect

Malwarebytes Just ate empyrion launcher

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I don't know if this is a known issue but Malwarebytes just ate the empyrionlauncher.exe

reason Malware.AI.4245170372

Just thought somebody should know

[TOOL] Empyrion Playfield Designer v2.30.0 EXP (Empyrion V1.8 compatible)

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Empyrion Playfield Designer v2:

What is it?

Empyrion Playfield Designer is a tool to help with creating and editing Empyrion's playfield.yaml fiels.
It supports both the (older) fixed yamls as well as the new _static and _dynamic yamls.

For almost all properties there are dropdowns with predefined values so that you don't have to...


[TOOL] Empyrion Playfield Designer v2.30.0 EXP (Empyrion V1.8 compatible)

No enemy npcs on missions or attacks (!!)

New Starting Planets - Not a Fan

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I just wanted to say that I am really not impressed with the new starting planets. While I can get the idea of what the Devs are trying to accomplish (get players into space sooner), I think these changes really hurt the game.

First, as I always do, I started on Akua. The new look for flora is pretty and I started out really excited for the new changes. I built my first base and rapidly added two turrets to the base to defend against the inevitable Zirax drone attacks. I'm still...

New Starting Planets - Not a Fan

Are we really getting lifts?

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This is a "Shut up and take my money!!!!!" moment for Empyrion community by far. Seems to be in early testing stages but I could not help myself. I mean really. I watched the part of video countless times. So what are your thoughts? Should it make it to vanilla ?

Skillon start broken by fire rain in start area.

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I just tried a start on Skillon after all that testing we did in experimental, it was completely broken by fire rain in the first five minutes, over the start area, which never happened in testing.

It makes the start unplayable, does not make the game fun, just breaks it. FYI
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