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[mod] Virtual Backpack

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It's almost done.
This mod was made as a demo, it uses ItemExchange as a secondary Virtual Backpack.

Player types
/vb
in chat and a window pops up with 49 slots of inventory space.
[​IMG]

When this window is closed it's contents are saved in a Text file and in a dictionary.
When the player logs off their dictionary entry is deleted.
When a player logs on their Virtual Backpack data...

[mod] Virtual Backpack

AI Patrols suppose to be like this?

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Can someone tell me if the AI patrols are suppose to be this insane? Start a survival game with map seed 520863, set godmode, set time to 56000, and teleport to id 1048 (Power Station). And just fly around the area and just take a look at the amount of procedurally generated patrols.

I'm finding that I'm gonna need about 40k rounds of ammo to attack this building. Is it suppose to be like this?

Tiny vehicles driving inside POI

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I avoided replying in the thread because this was certain off topic. As someone who likes flying my tiny SV / HV into a POI, I wanted to share a couple of my...

Tiny vehicles driving inside POI

Ore Scanner Not Working

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Not sure if this qualifies as a bug but is ore scanner still supposed to show blue outlines for ores while mining? If so I haven't been able to make it work.

Building

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What do you think about the current building system?

Alien Statue

Would anyone like to trade for Empyrion on Steam?

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Yeah, I know, it's a stupid question. It's 9 USD currently, but even at the discount, I don't have that, lol. So figured I'd try the trade route. It worked for Space Engineers, maybe someone would be interested here. I have Don't Starve, and Don't Starve Together in gift form. If anyone would like to trade Empyrion for those two, then let me know. Figure it's worth a shot if someone traded with me for SE. I am also signed in here via Steam. Not sure if that matters. (i.e. it shows my Steam...

Would anyone like to trade for Empyrion on Steam?

Despawn time increase (optional)

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Early game a8.1: HV and spiders combined with too short despawn time. When to collect loot, they often turn up and start rocking the HV. Often when then killed them, previous kills despawn. Also they have respawned close by, so have to deal with several rounds.

Also when encounter several groups of hostile NCP's, you might have to be a bit tactical and use a bit time, and some despawn too fast.
Better to increase to 5-10 minustes and despawn almost immediately when looted empty. Even...

Despawn time increase (optional)

[Official Scenario] DAWN OF THE GALAXY

Required repair area blocked, remove obstacles first.

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Any way to figure out what is in the way?
why doesn't it just replace blocks back to the template?
seriously i have no idea what it might be, i took a light switch off the wall i had added

What is the LEAST FUN single-task action in the game right now?

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Hello everyone!

While preparing the content for the next major updates, i'd like to ask you for feedback on an important topic.

Question:
What do you think is the LEAST fun single-task action gameplay element in the game right now?


Feel free to nominate single-task actions that really need to improve, and tell us WHY you think they are the least fun actions in the game by now and maybe make ONE suggestion for a change - with a short as possible (!)...

What is the LEAST FUN single-task action in the game right now?

Alpha 8.1: Bug Fixes and Improvements

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[​IMG]
(the new Tier 1 CV stock blueprint - designed by Nosture)

Hi Galactic Survivalists!

Last week, we released our major update Alpha 8, which was a huge success and marked a milestone in a lot of ways. The Empyrion community has significantly increased in numbers and we reached a new all-time peak in online players. Thank you so much for your support, feedback and bug reports!

After the release of Alpha 8, we did not lean back and relaxed....

Alpha 8.1: Bug Fixes and Improvements

The new food system is finally growing on me. However...

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Although I am finally liking the new food system, especially after reading the Empyriopedia, I do still have some suggestions.

1.) Add a plant scanner that allows you to discover the classification of each plant. This could be a part of the fun of the early game, discovering all the plants and their uses, and it would give a bit more of an explaination as to why they are just lumped together in generic grouping. I feel like making the food discovery system more explicit, rather than just...

The new food system is finally growing on me. However...

Stuck on Loading Page

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Hello everyone,
i've a problem i've never had. After splash screen (where Empyrion load anticheat) it stuck on the loading page (cant arrive to the main menu).

This is the log:

18-17:41:14.263 19_41 -LOG- EAC: Initializing client...
18-17:41:14.265 19_41 -LOG- EAC: OnLoadCompleted: InitSuccess - Easy Anti-Cheat successfully initialized
18-17:41:14.812 19_41 -LOG- Args: Empyrion.exe -logFile Logs/1721/Client_180618-194055-73.log
Platform assembly: C:\Program Files...

Stuck on Loading Page

Very Great game BUT ...

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I found the mouse flight control horrible. I play this game, it has allmost all what someone can wait (planetary landing, buiding, exploration...), but the way the game manage the mouse when you are in flight is simply horrible (at least forme).

Please please please, can you give us a correct mouse flight control ?? The 8.1 is a very good, smooth and nice...

Many thanks

Red blueprints.

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I make new ships, tier 1 , but is red, why? i made , how i always did.

Physics of spacecraft and damage system

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Hello everyone, I wanted to know a question on one topic, since there is little information about it. Will the physics of the ships in the game and damage the blocks to the ground. I start to cry when I see how a CV instantly moves from one plane to another without inertia and other physical attributes. The damage system also makes you sad, you can fall to the ground from orbit and nothing will happen to my ship. thank you all.

The game currently relies too heavily on meta knowledge and cheesing.

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Preface: This is my first post to the forum but I would consider myself a veteran of the game, having played it for well over a year now. This post is about purely about single player or coop PvE gameplay, as I don't expect perfect fairness or balance in PvP. I also don't have permission to post into the feedback forum or I would have put this post there.

Empyrion has recently(within the last few major patches, starting before Alpha 8) started going down the road of requiring meta knowledge...

The game currently relies too heavily on meta knowledge and cheesing.

[MOD] Bounty

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Has that guy gotten to you? Put a price on his head!

https://1drv.ms/u/s!AqvXBFJCQ8T0jY5P4paBkOEam_zjAA

Notes:
  • Experimental only.
  • Players can set a price on any player online.
  • Players are "taxed" on any bounty they place.
  • Tax rates can be configured in the yaml configuration.
  • Bounties are announced when placed.
  • Players can list placed bounties.
  • BT:? for all commands
  • Responds to !MODS command.

[MOD] Lottery

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Add a lottery game to your server! Let your players enjoy a little bit of gambling.

https://1drv.ms/u/s!AqvXBFJCQ8T0jY5R3dyHzbaQOvqd_A

Notes:
  • Experimental only.
  • Ticket prices and draw limits can be configured in the yaml config file.
  • LT:? will provide commands and assistance.
  • !MODS will display the mod.
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